The Settlers 7: Paths to a Kingdom: Many Improvements, Underwhelming Overall Value

It has been over 15 years since the original Settlers game started appearing as a shareware demo on the web. While the basic concepts and fundamental strategies have remained consistent during that time, this latest version in the series -Settlers 7: Paths to a Kingdom – brings many new features to the table. Unfortunately, some of these features drag down the game’s value. The value of the game at the personal computer should be in the knowledge of the players. It will result in massive gaming knowledge to the player to win at the online sites. Buy LoL Smurf Accounts after checking the rankings, as it will be the right decision. 

Settlers 7:

Paths to a Kingdom for PC by Ubisoft, is set during the late 1300s, just as muskets and cannons were first coming into conventional warfare use. The overall strategy is focused on beating your opponent to any combination of objectives. These include:

  • Amassing a large army
  • Conquering the most territory or especially difficult neutral players
  • Completing trade routes to distant lands
  • Completing special tasks requiring significant resources

The key focus is the management of the logistics, supply and demand on critical resources to support those objectives. Some of those chains include over a dozen links, with other demands constantly competing for those same resources.

One of the key enhancements to the game, the trade system, adds to the flexibility of dealing with these challenges. As with previous versions, the key resource is not gold, but stone! The ability to support construction and expansion tends to drive the pace of the game.

In terms of difficulty, compared to other games in this category I would place the difficulty near the middle, higher the Ages of Empires series but lower the Civilization and Space Empires series. It took me seven tries to defeat the introductory scenario.

Positive changes:

  • Enhanced 3D graphics, although this quality of rendering could have been produced as early as 2002, especially considering the games dual core system requirements
  • Unique and challenging trade system that assists in achieving objectives
  • Technically accurate battle tactics, especially in the case of siege tactics
  • Simplified tool and weapons management systems
  • Simplified water supply system
  • System warnings about where problems are in your chain in advance of them becoming a crisis
  • Engaging story line, much more so than past titles

Areas for improvement:

  • New requirement for constant internet connection and login every time the game is played is intrusive and limiting, part of Ubisoft’s new Digital Rights Management (DRM) system
  • Uses very high hardware resources, so anything running in the background will slow the game play, this is compounded by the requirement for the internet connection as other programs automatically check for updates and do other routine tasks
  • The camera systems are not as intuitive as other games in this category
  • The high system requirements relative to the slightly dated graphics and average sprite activity is a strong indication of lazy coding and lack of effort to optimize the software for use with common hardware, typical of this series

This game has high replay value due to the variety of upgrades and modifications that are available from Ubisoft and the overall game challenge. The content is very mild, no more offensive than a typical Disney kid’s movie. The storyline and challenge will provide plenty of entertainment for any fan of strategy and role playing style games. The current MSRP is $49.99, although I would have a hard time convincing my friends to pay more than $40.00 for this game, it may be worth the wait.